Projecten
Hybride adaptieve leertechnologie
Een smartphonespel over Vikingen ontwikkelen om kinderen met dyslexie te helpen leren lezen en schrijven
Overgaan op virtual reality om mensen te helpen soft skills te leren
Gamification behind tech that helps assess cultural fit between employee and employer
Looking at the extent to which there is micro-adaptivity in the interaction between learner and technology, and between the teacher and technology
Helping students with self-regulated learning